^
+ Follow FACEBOOKS AND TWITTERS Tag
Array
(
    [results] => Array
        (
            [0] => Array
                (
                    [ArticleID] => 630666
                    [Title] => For All Ages
                    [Summary] => 

When was the last time you saw a kid in a comic book shop? More often than not, when you'd peer into a place like Druid's Keep or Comic Odyssey, you’d see yuppies, oldies and the occasional curious teen — mostly dudes around 22 or 23 all the way up to 50-year-old men. You’d be hard-pressed to find a child with wide-eyed wonder flipping through the pages of a comic book, all excited about what’s going to happen to his favorite hero next, inside a hobby shop like I used to do when I was younger.

No, you’d find them most probably at the video game store, the arcade or the Internet cafés, enjoying their Facebooks and Twitters.

How did a medium specifically designed for kids end up being ignored by them, by the original target market? I guess it started when the kids who first started picking up those comics started growing older.

[DatePublished] => 2010-11-19 00:00:00 [ColumnID] => 133272 [Focus] => 0 [AuthorID] => 1315252 [AuthorName] => Featured Blogger Bim Barbieto [SectionName] => Unblogged [SectionUrl] => unblogged [URL] => ) ) )
FACEBOOKS AND TWITTERS
Array
(
    [results] => Array
        (
            [0] => Array
                (
                    [ArticleID] => 630666
                    [Title] => For All Ages
                    [Summary] => 

When was the last time you saw a kid in a comic book shop? More often than not, when you'd peer into a place like Druid's Keep or Comic Odyssey, you’d see yuppies, oldies and the occasional curious teen — mostly dudes around 22 or 23 all the way up to 50-year-old men. You’d be hard-pressed to find a child with wide-eyed wonder flipping through the pages of a comic book, all excited about what’s going to happen to his favorite hero next, inside a hobby shop like I used to do when I was younger.

No, you’d find them most probably at the video game store, the arcade or the Internet cafés, enjoying their Facebooks and Twitters.

How did a medium specifically designed for kids end up being ignored by them, by the original target market? I guess it started when the kids who first started picking up those comics started growing older.

[DatePublished] => 2010-11-19 00:00:00 [ColumnID] => 133272 [Focus] => 0 [AuthorID] => 1315252 [AuthorName] => Featured Blogger Bim Barbieto [SectionName] => Unblogged [SectionUrl] => unblogged [URL] => ) ) )
abtest
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