The Computer Age

The advent of the computer age brought about some very interesting conveniences in our lives. Now that we can connect with our friends and relatives around the world via the internet, would we still want to go back to the days of telegraphs? Now that we can call them through our mobile phones from any point in the world that has a cell site, would we still opt to go back to the days when we would have to look for a phone booth to stay connected?

Indeed, today's society has become quite advanced. As is often said, children these days are incredibly knowledgeable about computer gadgets and gizmos. Information regarding just about anything is readily available with a click of a button. One of the products of this "techie" age is the rise of the gaming scene. The Playstation series, X-box, Gameboy, Gamecube, Saturn and the PC are only some of the instruments by which children of all ages can pit their wits against each other or against other players around the world.

There are different kinds of games that cater to the tastes of each player. There are games like Collapse that can help you pass the time away. Games like Bookworm and Crossword puzzles are available to satisfy the chronic word player. There are also games that present the player with an opportunity to take on the persona of Sir Sherlock Holmes and solve the mystery cases. If you fancy tournament games, Tekken Tag, Street Fighter and the like are there for the taking. Still for others, games like Counterstrike, Warcraft and Red Alert suit their gaming needs. However, if the idea of Role Playing Games (RPGs) seems more attractive to you, then games like the Final Fantasy Series, X-Men II: Rise of the Apocalypse, Chrono Cross, Suikoden and Star Ocean may appease your hunger for more challenging games.

On the downside, we do see that some students spend more time tackling simulated enemies of the law rather than their textbooks. Another demerit that can be attributed to this pastime according to Ryan Locsin is that you can spend hours and hours on a game, maybe even days, but at the end of it all there is absolutely nothing physical to show for it. It even leaves you with a certain feeling of wonder about what you could have done with your wasted time. Francis Abellon disagrees. He says the game gives him a feeling of personal satisfaction knowing that he was able to break all the codes, find all the hidden treasures and unlock all the secrets.

Whatever our opinions on the subject may be, we just have to take a look around us and see how much influence this industry has over our everyday lives. From blockbuster movies, to spin-off series, to action figures, there is no arguing that truly, gaming has become quite a profitable industry and if profitability were to be used as a basis for its longevity, it would be safe to say that computer gaming will be around for a long, long, time.

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