Streaming content will continue to make the Internet a powerful resource and repository of information but it will also facilitate its ascension as a true form of media rivaling radio, television and cable TV. Since the Internet is inherently an altruistic medium to be shared by everyone who can get access, streaming media will soon level the broadcast playing field. We are approaching a time when everyone will have the technology to produce and broadcast their own audio and video content for a fraction of the cost that traditional media companies have to spend for their shows.
Streaming technology has been around since the early days of the popular Internet. Back then, however, the cumbersome dial-up connections and 14.4kbps to 28.8kbps modems could hardly support the bandwidth demands of even stamp-sized online videos. Personal computers then had but a fraction of the processing power available today and this also slowed down the process considerably.
These days, data compression technology, advanced streaming software and fat pipes by way of DSL and cable connections are making it possible for video and audio to be accessed by more users. Todays PCs are also multimedia powerhouses whose processors can slice and dice audio and video with speed and ease. Intels latest Pentium IV and rival AMDs Athlon chips are veritable monsters that were built around multimedia access, playback and even editing. While hardware is essential, it is streaming multimedia software which has advanced rapidly these past few years. There are three main products that are engaged in a free-for-all to be considered the premier streaming media vehicle.
QuickTimes technology has made it possible to squeeze video files smaller for broadcast online and access more easily while maintaining good quality. Another feature placing QuickTime at the forefront of technology is RTSP (Real Time Streaming Protocol) that downshifts the video streams quality to match the viewers connection speed. In the past, a low connection speed would result in failure of access, which many users found frustrating.
QuickTime engineers made sure that the application would be deployed easily. This was why they made sure that it would run on most platforms and would not need a specialized server. On the user side, the QuickTime plug-in which could be downloaded for free was small, stable and very easy to use and configure. The plug-in came with built-in links to numerous QuickTime TV stations as well as links to a sizeable body of online content ranging from commercials to animated shorts. Apples QuickTime server and client programs are powerful applications which have evolved with the Internet and its users.
Windows Media Player is no slouch; it can perform audio and video playback tasks easily and effectively. On the server side, the Windows Media Services application gels well with Windows NT and Windows 2000 servers and can easily enable 9,000 simultaneous narrowband streams.
For copyright fanatics, Windows has also included a Digital Rights Management (DRM) component which allows content creators to secure their intellectual property. Windows Media Player came behind QuickTime and RealPlayer but it managed to borrow some of the best interface and functionality aspects of both, thus making it a viable alternative for propagating streaming technology.
For serious enterprise streaming, Real will be the most suitable application to consider, especially since the company focuses primarily on streaming applications and not on operating systems.
NetWorks: What sort of streaming media services does BitStop Computers offer and who are your clients?
Chua: We do live and on-demand audio and video streaming for our clients. They include the likes of Crossover, MonsterRX, dwRT, dzBB, dwKY, Klite, Wave89.1 and recently, Regal Films. We offer consultancy and turnkey services. For these, we were lucky to have been associated with projects at Microsoft, ePLDT and DLSU.
NetWorks: What constitutes an effective streaming media setup? What are the elements that are needed to work together?
Chua: The most important factor is a network with lots of bandwidth and 24x7 support. (The last EDSA II used up more than 90mbps of outgoing bandwidth on both of our infrastructure partners DigitelOne and Infocom/PLDT.)
Next we need to consider the hardware and software needed to run the server side application. Here, we always use ASUS motherboards with Dual Intel CPUs and chipsets, and Windows 2000 server for its fault tolerance and ease of use. The media server comes free with each copy of Win2k.
For encoding content, we suggest you use original Soundblaster sound cards and Osprey 500 video cards. These are fully compatible with Windows streaming services.
NetWorks: Aside from entertainment, what are the other applications of your streaming technology?
Chua: For education, we are collaborating with CREM at DLSU with Bro. Mike Rapatan and Sammy Mallare. There, the existing DLSU video content is digitized and stored in a Windows Media Server for instant access to its student population, much like a video library on demand. For IT education, Windows Media has a screen capture that encodes content for 28.8 connections. In the future, the DLSU can probably open this up to the Internet community for online distance education.
We also recently secured the online rights to Keystones video training materials for IT certification courses like Microsoft, Cisco, Lotus, Novell, A+, Oracle and others. The pricing model will be significantly lower than what is presently available in the market.
NetWorks: How long has BitStop been offering streaming services? Were they part of the companys initial services?
Chua: We have been offering our streaming services for about two years now. They are part of our ISP operations here in the North. We realized that the Philippines was heavily dependent on foreign content. We needed to create localized content that was even more compelling than those from abroad. We hope that one day, 80 percent of the Internet will be sourced locally and thus, lower the cost of Internet for the Philippine Internet and computing community.
Radio stations, on the other hand, needed to have more listeners. Happily, all parties have benefited from this system radio stations got wider audiences, and the ISPs got local content. We used this streaming platform to disprove a myth that you have to be hosted abroad for your content to be "visible." Creating content that used up 90mbps wouldnt be of much use if the Philippine infrastructure wasnt up to it. We now have the logs to prove that at the height of the usage, our streams reached people in the US, Taiwan, Singapore, Saudi Arabia, the United Kingdom and even Ethiopia.
NetWorks: In a country such as the Philippines which is spread out and made up of remote islands, what will be the benefit of pushing streaming technologies?
Chua: eLearning is the first application that we have in mind. For example for DECS, we will suggest that instead of the annual budget spent on printing textbooks, why not spend it in modernizing the Internet infrastructure and the computers in each school, and reformat the textbooks into streaming media. It will cost a lot initially, but the operational savings and efficiencies will make up for the cost in a few years.
Think about it. If DECS has the infrastructure to deliver streaming multimedia online, students will get consistent quality instruction from top-grade teachers that will never get tired! The materials will include text, audio and video that will make learning more fun and interactive! Plus some other advantages as well: the materials need to be updated only once at the server, and be quickly propagated out into the outlying areas via the Internet! This process is instantaneous, as opposed to a semester or a year under the old system.
NetWorks: What is to be expected in the next wave of technology for streaming media?
Chua: As PDAs cost falls and cellular companies roll out their GPRS and 3G cell phones, we can deliver any video/audio content over these PDAs or cell phones. Learning, communication and collaboration will really be anywhere, anytime!
NetWorks: Do you believe that with a strong infrastructure, the Internet can serve as an additional content provider where even small groups can create their own shows and movies for online viewing?
Chua: Strong infrastructure? Hmm, now is a great time to plug one of our pet peeves. Why is it that ISPs are not allowed to own the last mile facility? Neither are we allowed to go into VoIP. While telcos can own the last mile, they can also compete against ISPs by being ISPs themselves. Some will say this is unfair competition. Ask PISO. What will happen if ISPs are allowed by our government to really compete against the telcos?
NetWorks: Are there any security dangers or copyright loopholes for streaming content? Can the content be pirated like the way MP3s are?
Chua: Unfortunately, yes, there are security holes available to the most determined hackers to bypass copyright protections. Microsoft has made a lot of headway on DRM (Digital Rights Management) but as long as there is a wide cost differential between the cost of original and pirated products, we will continue to see ways around copyright protection schemes.
NetWorks: Do you believe there is a future streaming content beyond the desktop, say, for cell phones or PDAs? How will this be useful?
Chua: Yes, definitely! We are closely looking into the GPRS rollout dates of Digitel, Smart and Globe.
(The author is chief executive officer of Softrigger Interactive Inc., an Internet solutions company.)